22 September 2026
Damage model: numbers, not vibes
Six sectors, a hit matrix, ten to twelve broadsides to a decision.
A ship is divided into six sectors. Every hit is distributed through a matrix: where it landed, what it touched, what stopped working.
The main decision is tempo. A fight should run ten to twelve broadsides: fewer and you never make a single decision, more and it becomes an exchange with no end to it.
All of those numbers were measured on runs rather than assigned by feel. It is the dull part of the work, the part nobody sees afterwards — and it is what makes a fight feel like a fight.