28 September 2026
Why traps, not a fishing rod
Set them by the buoys, leave, come back the next day. A game about waiting, not about casting.
Fishing in games is usually built like a slot machine: cast, strike, reward, cast again. It works — which is exactly why it is hard to put down, and exactly what I did not want.
Crab is caught in traps. You drop a string of them by the buoys, remember the spot, and leave. A day or two later you come back and see what walked in. Between setting and lifting the game gives you nothing, and that is the whole point: the day fills up with everything else. The fire, the repairs, the run across to town.
A side effect I like: you have to remember the place yourself. The buoy is small, the sea is large, and on the second day a similar bay looks like the same one.